![]() I can still kill things in melee, I just need to hit them more often - but a truncheon is a clumsy weapon, and harder human NPCs can be tough to knock out, so for quality of life I try to minimize the hassle of “hiring” new staff.Īs for the rest, Vitality 30 is very useful. STR 10 is sufficient for me for bonking new recruits. I’m a weird player in the sense that I don’t try to get a high Strengh. In general, there are meta’s, but find something that you like, and always go 3rd perk on vitality, 1st perk on agility, grit, and enc. Use the special fish and/or elixirs for even more att buffs. Daggers are geat to apply bleed stacks while you work in combos, and regenning stam/health on your end. ![]() Heavier the armor, the faster your stamina drains while moving/climbing.įor weapon, if you can, a legendary that has bonus atts, it helps max the points you spend. Heavy is starting to make a comeback with dodge roll, but medium will suffice. If you get the right armors and bonuses, you can squeeze a nice 4th perk, and no debuffs affect you.įor armor, use one that is temp appropriate, and adds bonus points to the att you are going to spend the most in. Basically instead of 2 strikes for 24 each on brimstone, it takes 1 for 48 to mine resource fully. Survival–Mainly farming.2nd double harvest per strike, 3rd doubles harvest for skinning. if you combo a lot (not suggested), then 3rd or 4th perk, if you counter attack, then 2nd perk will suffice.Įncumbrance-getting the 2nd is needed for pvp (debuff reduce time), the 5th is over rated if you have a pet/bearer thrall to carry your harvest runs. Vital–If you are tanking, 5th perk, otherwise at minimum 3rd perk.Īccuracy–Really a very niche play style uses it. Side effect is the more you put, the more armor you have (4 per tick). 5th is a waste, unless you plan on tanking and getting hit a lot for it to kick in.Īgility–1st per and 2nd perk are more movement based. Where possible, I try to leave room for helmet switching. There are plenty of ways to get these numbers without the special fish – they’re just more costly. Notes: I craft these numbers in Heavy and Blended Light/Medium Armors, using the Helm of the Brute for the Light Armor combo. Similarly, ACC can be raised to Perk 1 with a +5 ACC legendary bow and warpaint. Sacrificing a bit in the trade-off, in a pinch, ENC can be raised to Perk 3 (Pack Mule) with +6 points via ENC weapon or armor/combo. Strength can be raised to next perk via warpaint. Making use of conventional armor + Executioner’s Hood, Legendary weapons and shields, plus fish buffs and warpaints, my PvE thrall-leveling build for use in UC, Dagon, Warmaker and Wine Cellar is: 2º perk is good for gathering faster.Īn overall build for fighting and gathering without resets would be something like this: most people don’t use it as it’s not really essential. Survival improves your character resistance to status effects such as bleeding or poison.Encumbrance is for carrying things in your inventory, the more you spend here the more you can carry, 5th perk is great for builders and gatherers.Grit is for stamina, the more you have the more actions you can take before you have to wait to fill the stamina bar, 20~30 is good, imo.Accuracy gives ranged damage and improves accuracy when moving. ![]() afaik, most players take 30 for the pasive healing or 40 in pvp for quick health recovery.
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